Game Play of Wukong from Game Science official website
Game Play of Wukong from Game Science official website
Amidst the widespread praise for Game Science, the developers behind Black Myth: Wukong, there have been some jarring voices—some have pointed out that the vast majority of Black Myth buyers are Chinese, with only a small fraction being international players.
And so?
Is the money spent by Chinese players not worth anything?
This raises a fundamental question:
**Are Chinese people not people?
Is Chinese money not money?
I wear many identities. In countless Western and Japanese AAA titles, I’ve taken on numerous roles.
I’ve witnessed the bustling streets of Los Santos, wandered the vast wilderness of the American West, ventured into futuristic worlds to experience cyberpunk sci-fi.
I’ve been an assassin in Central Europe, a cowboy in the Americas, piloted BTs as a Titanfall pilot, and delivered packages in Death Stranding.
I’ve explored universes in endless time loops, been revered as a god of war, and dismissed as a witcher.
But this time, I’ve finally returned home.
With the Ruyi Jingu Bang in hand, I break through the Ninth Heaven with reckless pride, becoming the heroic figure of my childhood dreams—the Great Sage Equal to Heaven, the one who raised havoc in Heaven!
There’s also a certain cleverness in the translation of in-game text:
Under the English language setting, “妖怪” is directly translated as “Yaoguai,” and “黑熊精” becomes “Black Bear Guai,” adding an authentic touch to the cultural essence of the game.